Bando Culturalmente 2017 – Proposing institution: Cultural Association Researching Movie
The project “River College Virtual Reality” is a three-year course (2017-2020) of a high qualification film cultural offer, structured in a set of coordinated interventions of educational, production and dissemination type aimed at the creation of a multimedia VR product for the enhancement of the artistic heritage of the Patavino area, focusing its attention on the “Padova Urbs Picta”, inscribed on the UNESCO World Heritage List, with the tools of cinema exploring the most innovative and engaging technology of the moment: the Virtual Reality, with glocal approach, combining experiences and traditions of our territory with contributions of national and international value. Virtual Reality allows us to carry out 360’ reproductions of the faithful sites of historical and cultural heritage, which can be published and spread through different media and platforms. VR cinema is therefore not the medium cinema, but rather the place where these representations can become experiences. It often happens that sites of historical interest can be banned to the public or, due to the passage of years and poor maintenance, impossible to interpret correctly. With the help of this technology, however, you are able to reconstruct replicas of such sites, thus facilitating their dissemination and consultation. Last year, the spokesman for environmental-themed virtual reality at Sundance was the former American vice president Al Gore, with the mini-documentary “Melting Ice”, shot 360 degrees in Greenland. Virtual reality is not a movie, it’s a real world.
The project “River College Virtual Reality” has the support of the Fondazione Cassa di Risparmio di Padova e Rovigo as part of the Cultural Call 2017, the patronage of the City of Padua and the collaboration of the Department of Culture and the University of Padua.
Method of intervention:
The project “River College Virtual Reality” unfolds through a close relationship between workshops, workshops, meetings, internships and exhibitions that embrace all the skills needed to make a movie in Virtual Reality. Participants will be selected on a curricular basis, following a call for entry, for a maximum of 24 learners, limitation designed not to sacrifice the quality of teaching and allow a laboratory approach, based on the learning by doing method, and the direct relationship between learner and learner.